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* I'M BACK FOR 1.5 REDSTONE AWESOMENESS! * Notice: UPDATING EVERYTHING Activity: Low After playing Tekkit (having been restricted to 1.2.5) and in combination with college, I have been gone for quite some time. Now I play Tekkit Lite with 1.4.7+ support giving me more updated vanilla knowledge. The new items in 1.5 make vanilla more of a tekkit feel. Please Read The Before Reading This Thread Please Read The If Needing Basic Designs Please only discuss the chapters or populated codes in this thread you are reading now. Please take discussions of the actual IRPE format and standards All discussions and debate regarding the format and standards within this thread (The Big Red Book of Redstone Standards) will be ignored.
(Thread, not just this post, under constant revision. Due to much being subject to change, there will be gaps intentionally left out and needing feedback and discussion.).
Institute of Redstone and Piston Engineering(s) Index of Redstone and Piston Engineering(s) Item(s) of Redstone and Piston Engineering(s) This is similar to the real-life IEEE, where all who actively contribute are part of it. Without standards, there would be no industrial revolution. No set drill-bit measurements, no set motherboard standards, just a jumbled mess of inventions. Why was this created? This is more or less an advanced guidebook and an index of possible creations.
Feb 22, 2014. Last edited by RubiconDecision; February 24, 2014 at 12:00 PM. Pinarius's Avatar. A very rare (i don't know of any other of this kind) byzantine-styled icon, depicting the brutal execution of a Serb martyr by one of the Ustase during ww2.
Details are given more in depth in relation to real-life standards with some creations having a possible schematic download. If one supports the IRPE coding, they can tag within their forum post what code it would fall under. So rather than re-posting a similar thread that already exists, search for the code or keywords here. Do I have to use these?, it only helps others understand what you've created because they will all be on the same level of understanding. Some redstoners are electrical engineers or computer technicians in real life, and all follow the same principles, standards, and etiquettes. Do Mods Apply? No, game mods are excluded, even if there are placeholders that are included in mods.
The placeholders and reserved spots are actually meant for future versions of Minecraft or left up to the possible, logical, or both imaginative ways that it can be expanded of the current released version. Please do not tag codes to mod-required creations as it may complicate things and create confusion. Due to it not modifying the original mechanics of Redstone it may be used.
However, small to large connectivity cannot be used and will not be IRPE compliant. If an entire system is built using one size, it is compliant. Sadly, no, as many of the logic machines and blocks actually condense vanilla creations. How do I start classifying? At this point, I recommend reading the chapters.
Chapter 0 - What To Know - Crash Course (Beginner) Last Updated: Mar. 16 2012 Assuming you already read the guide to redstone, there is much more that may need explaining before diving in.
Computer Science The study, implementation, and engineering of algorithms. What is an algorithm? A self terminating step-by-step process of manipulating input data and returning an output. Why do I need to know this for redstone? You don't.unless you're building operand CPU's. What is an operand? Scary stuff that live under your bed, so moving on.
How far can redstone simulate the real world of computers? Assembly language interpreter would be the limit with a graphical display powered by a GPU. It would really be a working Intel 4004 with a 96x64 screen(2x2 pistons per pixel screen) and keyboard, but that's pushing it. The massive redstone CPU's showcased are operand based with functions already programmed in the design itself. The player interface is usually bridged with predetermined op-codes and values. Boolean A Boolean is a single true or false value and used in the laws of logic.
True False +1 -1 1 0 T F Yes No Y N + - On Off Information Storage - The Bit A Bit is a single unit value of 1 or 0. Does that make a Bit a Boolean value? Does that make a Boolean a Bit? Acronyms thrown around on these forums. ALU Arithmetic Logic Unit APU Accelerated Processing Unit BCD Binary Compact Decimal Encoder BCD7 Binary Compact Decimal to 7-Segment Display Decoder CPU Central Processing Unit FPU Floating Point Unit GPU Graphical Processing Unit MUX Multiplexing and Organizer Unit RAM Random Access Memory, Writable Access Memory, Volatile Memory ROM Read Only Memory, Static Memory TFF Toggled Flip-Flop DFF Data Flip-Flip JKFF JK Flip-Flop 7DP 7 Segment Display with Decimal Point 7SD 7 Segment Display Terms thrown around on these forums. Core A single ALU, CPU, or FPU, or APU Circuitry In Real Life Diode Allows electricity to only flow in ONE DIRECTION Capacitor Storage of an electrical charge. Transistor Storage and conditional diode.
(Commonly used as a Logical AND Gate) Circuitry Components Relevance REDSTONE NEAR REAL LIFE EQUIVALENT Repeater Diode with Capacitor Wire Trace Torch Vertical Light-Emitting-Diode (LED) Lamp Spawn of Cthulhu and Destroyer of Servers Piston Active Integrated Circuit Switch Logical Components Definitions Gate A logic function. Latch A double or conditional gate. Flip-Flop A toggled gate or latch. Logical Systems Definitions Encoder There are more INPUTS than OUTPUTS. Decoder There are more OUTPUTS than INPUTS. Translator There are arbitrary, equal, or patterned outputs to the inputs.
What is a 'number system'? It is a system of counting and storing numbers represented by visual characters and symbols.
Counting from 1 to 9 is counting from '1' to '9' in the English language and Arabic-origin type set. You do not need to know logarithmic scales but you will need to know what a base number system is and the common ones used. Base 2 or 'Binary' is the most simplist number system there is, and is used in digital storage. Every other real-number system can be represented easily as binary.
Base 4 or 'Quatenary' is a 2-bit designation number system often used in diagnosing half-adders and full-adders. Base 6 or 'Senary' is uncommon, but not rare enough to be included as an example as it is the multiple of the first 2 primes (2 & 3) and is used in experamental mathematics which include finding primes. Experamental usage can be in FPU (Floating Point Units) for factoring numbers.
Base 8 or 'Octal' is one of the most common representation of data storage as it uses 3-bits which has the full advantage of representing both storage and adder solutions. Base 10 or 'Decimal' is what we humans commonly use for everyday use. You can thank ancient India giving the Arabics this system of representation at least. However it is one of the most bizzare ways of represention in mathematics itself. See 1 divided by 7 in a calculator for details.
Base 16 or 'Hexadecimal' is the full nibble or 4-bit representation of a byte in digital storage. Because the Hindu-Arabic notation does not allow for anything above 9, we must start using the actual alphabet to represent 5 more numbers. Counting to 16 in each common number system.
Chapter 1 - Understanding of Logic (Beginner) Last Updated: Mar. 1 2012 Logic is how you made the decision to read this post.
Developing the consequences of wasting time in reading this sentence. Now take that to the smallest scale of Yes and No. Did you read it? Was it worth your time? Was it neither? However, this is not a very good example for complex logic, only a simple way to get the gears turning.
What is a 'gate'? Lets say we have a light switch. When it's up or on, the light is on, when its down or off, the light is off.
This is called a gate, it translated an input into an output upon itself no less because there is only one input. We can create a NOT gate by flipping the gate, where on is off, and off is on. When there are two inputs, things get more complex from the two previous ways before. There are now 16 different gates that can be generated from two inputs of the two values being 'on' and 'off.'
Jabardasth Comedy Show Download October here. For this, we need to start using binary and truth tables. What is binary? We humans count from 1 to 10, computers actually count from.0.to.1. While you might think this is very inefficient way of counting, it's actually the most efficient way of calculating. There are 10 types of people in the world, ones who understand binary, and ones who do not.
Don't computers count in bytes? A byte is actually 8 bits, or 8 'Boolean' values of 1 and 0, that can either add up to 256 total possible values or be used as conditional switches. Download Free Forma Scientific Model 2095 Manual High School. So what's a 'truth table?' A truth table is quite simply that, a table of true and false statements upon the inputs provided.
A simple 2 input, 1-bit per input truth table template looks like this: Binary Index Set. Boolean Truth Table..T F T?? You read it like. IRPE-0 - Basic Components of Logic IRPE 0.0 D.A [C] B --------- 0.0 [w] 0 Components of Logic Gates and Clocks – Basic Components of Logic Basic Components of Logic The definition of Redstone logic building. This includes every block that can directly or indirectly be included in Redstone creations. Also includes: 0.0 [w] 1 - Simple NOT and IS Gate Basic Gates Defined.
Notes: i = Inputs f = Possible Functions q = Possible single outputs from one function i f. Q 1 4 2 2 164 3 256 8 4 65536 16 q = 2^i f = 2^q Information Theory Applied: Exclusion of identity, redundant gates, and apply logic law. Rules: 1) Possible output matrix cannot be any input's identity matrix. 2) A gate must return a unique output matrix given the possibilities of input.
3) At least one possible input must have an effect on the resulting output from other inputs (if they exist.) 4) A gate cannot have another function within it. Q 1 1 2 2 124 3 64? 1 input can have 4 functions; 1 in reality -2 being TRUE and FALSE whereby ignoring the input entirely. -1 other gate which is its identity. 2 inputs can have 16 functions, 10 in reality -2 being TRUE and FALSE whereby ignoring the inputs entirely -2 other gates being identities whereby ignoring one of the inputs.
-2 other gates being functions on only one input whereby ignoring one of the inputs. 3 inputs can have 256 functions, less than 192 in reality -2 being TRUE and FALSE whereby ignoring the inputs entirely -3 other gates being identities whereby ignoring one of the inputs.
-10 + 10 + 10 (30) gates ignoring one of the inputs and following the rule for 2 gates. -6 + 6 + 6 (18) gates already violating the both the rule for 2 gates and ignoring an input. -3 other gates being functions on a single input. Of other complexities due to the gate not being a gate, but a latch with A being the last Q, B, or C; and their functions upon them. Example: If A then Q = B XOR C, Else Q = B OR C. Q = 2^i f =?? (Still confirming.) How distribution is handled.
It may be in a linear layer (most common) or a binary tree (most rare and used under certain conditions.) Linear is a straight-across gate system while a binary tree accumulates the inputs by splitting and processing them in pairs with the final 2 pair being the same as an A and B input gate. Chapter 4 - Devising Functional Uses In Minecraft (Intermediate) Last Updated: Jan. 21 2013 The common question is: How can this creation be made better? Having something that does things for you is a nice thing to have.
That's the basis for a device; something created out of necessity. Take sugar farms in Minecraft, having to harvest by hand. 'There's an app for that' to not do it by hand, but by pistons that automatically trim the top and a water flow to a central collection area. There are lots of creations built just not for show, but for a functional purpose. Some to protect a base or player, others to destroy, kill, maim, farm, etc. I think there's more of the latter because there's nothing like a good gauntlet to run through without the risk of being obliterated. Notable Compendium Links: - Very Outdated.
Chapter 5 - Abstract and Creativity Using Redstone (Advanced) Last Updated: Mar. 1 2012 Standards destroy creativity don't they? Although IRPE codes are a good way to classify creations, some may actually and should encouragingly break the system. There are finite possibilities in Minecraft, although the simple ones may be already created, mapped out, or both. The other 99.99% are not.
Case in point is. The creations thought up are sometimes beyond the 'wtf? O.o' factor and some of them cannot even be classed due to multiple use of mechanics. These are what break any system: creativity, new ideas, and the means to pursue them. Build the impossible, not the possible. Creating Something New: It is indeed quite difficult to come up with something that nobody has tried or created, it is actually quite a rare occurrence on these forums and on youtube. It's great to recreate something that works as planned, it's even better.
When it's made better. It comes down to solving a problem, and doing it without a mod. Then spending every waking hour doing so, that's commonly what it takes. If it's half-assed so be it, it's an attempt that others might follow suite and actually succeed. This is how exploitation works, manipulating ones environmental understanding. Isn't exploitation a bad thing?
We as humans have exploited our understanding of the mechanics of nature to create everything you see today. It can also, and is, occurring in Minecraft. Some on the outside such as mods, but also some on the inside such as vanilla redstone and game mechanics. It can be a bad thing if it takes advantage and breaks the game (infinite diamonds? ZOMG!), but a very good thing if it makes the game better (holy hell we can fly! Fire zee cannons!). [size=large] Chapter 6 - How to Classify a Creation (Beginner)[/size] [size=x-small] Last Updated: Mar.
14 2012[/size] (FORUM UPDATE) TAGGING WITH IRPE CODES: If tagging with IRPE Codes please use the short hand of: IRPE D.A Such as for example: IRPE 1.20 Also common arbitrary formats most will understand: T-Flip D-Flip RS-NOR WxHxD Door - 3x2x4 Door LxW Bridge - 12x4 Bridge (BITWISE) Gate - XOR Gate LxWxH Elevator - 4x4x16 Elevator Insant Wire (this should populate itself with time as more people use what others commonly use to tag) Cleaner the better. Submission will come 2 (proposed) weeks after release of Minecraft. Steps of Classification: Step 1) Look at the themed listing. Which category would it fall under? Step 2) Look within the range of the themed listing. Where would it actually belong? Step 3) Open up the spoiler in the selected IRPE-D# code, look for what describes yours the best.
If it's not there, try another one, if none describe it ask for help by posting a new thread with a provided screenshot or schematic and describe what it does. Extra) You do not have to post the IRPE code in the thread title or even in the forum post of the thread, just keep in mind, someone may be along to tag it with a code for population here or when submissions are up.[/size] When is something not IRPE Compliant? When it's a volcano with a house on top basically. Anything that does not directly or indirectly deal with redstone or pistons does not belong in IRPE or in this forum section for that matter. As long as it can be classed, it's IRPE Compliant. However, some of the hard-stone standards such as a common 7-segment display and hookups are a little different. The 'pin-out' on some standards are what makes it compliant, much of them are based on real-life standards or real-life assumed standards.
The 7-segment display in real life has never been standardized, but the majority of manufacturers keep the same clock-wise pin-out of ABCDEFG-DP, it should be the same in redstone. Can my creation be added to the index if it cannot be classed specifically? It most certainly can.
However, credit for it is handled different to prevent squabbles. It would only be a contribution with your name added onto the IRPE code, not a sole creation of you being the creator. What if there's no class or pool for my creation? Then it belongs in the IRPE-100 to IRPE-254 region with the rest of the abominations of awesomeness. That area really is a 'no-mans-land' of quirks and creative exploitation in Minecraft. This also means it may be patched in future updates, hence the high index value. Chapter 7 - How to Create a Schematic (Advanced) Last Updated: Jan.
21 2013 NEW FORUM GUIDLINES: SUBMIT ALL SHOWCASE CREATIONS What is a schematic? A schematic is a circuit layout, for use of recreating a component or system. How do I create one? There are many ways to create a schematic, some you don't even need to be in Minecraft. However, the cell symbols are a little different but universally most schematic readers portray them as the same. Ones Recommended Due to Constant Updates.
Offline & Out Of Game: - Recent (Last Update: September 24, 2012) - Out of Date (Last Update: Minecraft 1.0.0) - Out of Date (Last Update: Minecraft 1.0.0) Offline Studio (uses game files): has the ability to export schematics. (Last Update: Minecraft 1.4.7 (Jan 21, 2013) In-Game:, a plugin can export clipboard objects as schematics. (Last Update: Minecraft 1.4.7) More Questions: Do I have to use a schematic file for the forums here? No, a good screenshot of side angles will do just fine. Thank god for this. There is a lot of people that don't know the first thing about logic gates so including that guide is a good idea. Also, I propose on networking standards for MC.
For 1-bit, 2-bit, 4-bit and 8-bit connection standards also, and I am talking about the wire/cord as the bits and by the standards I mean how the packet is going to be sent. Oh and routing standards are a must. I will add an example in this post later. - If you need to post another guide just PM me it and I'll replace this post with it.:biggrin.gif. Quote from Yes! Thank god for this. There is a lot of people that don't know the first thing about logic gates so including that guide is a good idea.
Also, I propose on networking standards for MC. For 1-bit, 2-bit, 4-bit and 8-bit connection standards also, and I am talking about the wire/cord as the bits and by the standards I mean how the packet is going to be sent. Oh and routing standards are a must. I will add an example in this post later. - If you need to post another guide just PM me it and I'll replace this post with it.:biggrin.gif: Please take that discussion. EDIT: Also that falls under 'IRPE-D5 IRPE-1280 to IRPE-1535 Systems of Network and Communication' in the 255 child of it perhaps. EDIT #2: I am waaaaaay too sleep deprived.
But yes, That falls in the IRPE (5.x) area, and I'll throw up a placeholder soon. Thanks for the feedback. (And that discussion actually belongs in this very same thread, not the original.):smile.gif. Quote from I will have you know that I have modified to comply with IRPE standards. I did label some things as (AMBIGUOUS) though, because they did not fit well into any specified categories).
Thanks meta, yes, I'm slapping my self in the face for not including adders as I think my original reasoning was they are tied between both IRPE-D0 and IRPE-D1. Seeing as they are in the same realm of latches and flip-flops with no human input necessary, they might as well be in IRPE-D0.
EDIT: Added import. The system is already working, now it needs to be broken to tweak it, but I think RegularHex can do that just with a single screenshot. Quote from Thanks meta, yes, I'm slapping my self in the face for not including adders as I think my original reasoning was they are tied between both IRPE-D0 and IRPE-D1. Seeing as they are in the same realm of latches and flip-flops with no human input necessary, they might as well be in IRPE-D0. EDIT: Added import. The system is already working, now it needs to be broken to tweak it, but I think RegularHex can do that just with a single screenshot.
XD I think the description for Half adder should be 'Returns the sum of two binary digits of input. The output has a Sum bit and a Carry Out bit.' The full adder should be 'Returns the sum of two binary digits of input and a Carry In bit. THe output has a Sum bit and a Carry Out bit.' That seems fairly uniform with the rest of the descriptions.
Also, did you add reversible signal generators (which I suppose oughta be given a general name of 'Sequential Modifiers' or 'Special Sequencers') to the list, or does it already fall under something?