Download Free Mortal Kombat Shaolin Monks Full Pc Game

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If you haven't noticed yet, we have a retro game of the day feature (top-right of the screen) wherein we feature a new retro title every single. Click on the button below to nominate Mortal Kombat - Shaolin Monks (USA) for Retro Game of the Day. Direct Download Links:.

April 19, 2011 • PlayStation 3 & Xbox 360 •: April 19, 2011 •: April 21, 2011 •: May 1, 2013 PlayStation Vita •: May 1, 2012 •: May 4, 2012 Microsoft Windows Steam • WW: July 3, 2013 Retail •: August 6, 2013 •: October 18, 2013 Mode(s), Mortal Kombat is a developed by and published. The game is the ninth main installment in the series and is a reboot of the franchise. The game was released for the and systems in April 2011, and a port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for and in February 2012 and for in July 2013. Although beginning during the events of, the plot is a to the earliest period in the Mortal Kombat series, the events of, and (as well as the latter title's ).

Download Free Mortal Kombat Shaolin Monks Full Pc Game

The storyline involves the divine protector of Earth,, attempting to change the aftermath of the events of Armageddon by contacting his past self as he faces defeat at the hands of the evil emperor of Outworld,. While having characters and levels rendered in three-dimensions, the distances itself from the fully one seen in the last four games, bearing closer resemblance to that of the era of the series, using a camera that is perpendicular to the two-dimensional playing field. Upon release, Mortal Kombat received very positive reviews and won several awards for fighting game of the year. It was also a commercial success, selling more than two million copies in the first month alone. Due to its extremely violent content, the game was banned in Australia due to the lack of appropriate ratings category, and South Korea, and it has been reportedly indexed in Germany; the Australian ban was later lifted due to the introduction of an R18 classification and the game was released with many other R rated games in May 2014. Mortal Kombat was followed by the sequel in 2015. A montage of two screenshots from the game, showing a fight between and (not displaying the ) and the new 'X-ray move' feature (showing the same characters and the HUD) Principal gameplay involves one-on-one style fighting.

Mortal Kombat uses a single two-dimensional fighting plane (at 60 ), although characters are rendered in, intended to give depth and range to portrayals of various projectiles. Unlike previous Mortal Kombat games, four buttons on the game controller represent attacks and are each linked to a corresponding limb. A new feature is the 'super meter', which can be charged by various actions during battle such as performing special moves, getting blocked by the opponent, or getting hit by them. The super meter can be charged to three levels, each of them enabling a different action to be performed. At the first level, it can be used to deliver an enhanced version of one of the character's special attacks; two levels can be used to interrupt a combo attack, and the full three levels allow for the delivery of a special attack called an 'X-ray move'. The X-ray move unleashes a series of attacks during which the game provides an internal view of the character being attacked, which shows their bones and organs being broken or ruptured.

Extra features include a story mode during which the player plays as multiple characters, a training mode (allowing players to practice executing finishing moves), the Challenge Tower, fighting, and an online mode. The Challenge Tower mode is a single-player option that includes 300 specific challenges of various difficulties providing currency rewards upon completion; players have the option of using in-game currency to bypass other difficult challenges, completing them later. Among the various challenges are 'Test Your Might' (rapidly pressing buttons and using specific timing to destroy blocks of varying difficulty), 'Test Your Sight' (following an object hidden under a cup or skull and revealing the object after a shuffle), 'Test Your Strike' (destroying a specific block in a stack) and 'Test Your Luck' (fighting under certain conditions, such as no jumping ). The four-player tag-team feature is an original feature, allowing two players to play together.

During tag gameplay, two new types of attacks become available. The first of them is the 'tag assist' attack, in which the off-screen character temporarily jumps in and performs certain attacks during the active character's combo. The other is the 'tag kombo', in which the active character performs a combo that is finished by the off-screen character as they enter the fight. The online mode includes a 'King of the Hill' option, where up to eight players can act as spectators and play the winner of a fight.

Spectators may also rate the fights and use the 'forum' to determine how to perform various combos or moves observed during a fight. A single-use is also included with the game which is mandatory to access the online components. Online passes are also available from the and.

There is also a -exclusive 3D display mode, for which 3D glasses are not necessary. Plot [ ] The game's director,, described it as an altered re-telling of the events of the first three Mortal Kombat games (, and ): ' is about to be killed by, and just before he delivers the last blow, Raiden sends a mental message to his earlier self by saying that he must win, and the camera rewinds back to Mortal Kombat 1. The Raiden from Mortal Kombat 1 then gets the message and experiences a premonition.

The game then spans Mortal Kombat 1, 2, and 3, retelling the story with an enlightened Raiden, who has changed the course of events. Eventually, everything the player has seen happen before — Liu Kang winning, Lin Kuei turning into cybernetic ninjas, has been altered.

You might see a cybernetic character who wasn't before, and a different version of events.' Story [ ], all warriors from the realms have been destroyed, leaving only and Outworld emperor remaining. A mortally wounded Raiden, about to be killed by Shao Kahn, sends a message to his younger self through his amulet with the message saying that 'he must win.' During the events of the first tournament, Raiden sees visions of the future due to the message he received.

Raiden concludes that must win the tournament to save Earthrealm. During the tournament, Liu Kang becomes the only remaining Earthrealm contender, due in part to murder of, in retaliation for the latter's murder of the Shirai Ryu clan some years earlier. Liu Kang is successful in defeating the Shokan, as well as. Raiden's amulet, however, cracks, a sign that future events are unchanged. Disappointed with the sorcerer's failure, emperor Shao Kahn orders Shang Tsung's execution, but is convinced otherwise when the sorcerer suggests holding the second tournament in Outworld. Though initially refusing, Raiden relents when tarkatans invade Earth and Shang Tsung threatens to unleash all of Outworld's armies upon Earthrealm.

During the second tournament,, the younger brother of Bi-Han, the original Sub-Zero, and arrive to avenge the elder Sub-Zero. They are followed by Lin Kuei cyber assassins and who are tasked with retrieving the rogue ninjas for cybernetic conversion.

Raiden changes the timeline by rescuing Smoke, but Kuai Liang is cyberized instead., a long time servant of her father Shao Kahn, is compelled to join Earthrealm's fight after learning of the existence of her clone, created by Shang Tsung on Shao Kahn's orders, with, Kitana's childhood friend, joining her later. In a bid to save Earth, Raiden substitutes in place of Liu Kang during the tournament. Kung Lao is subsequently killed with Liu Kang retaliating and mortally wounding the emperor in a fit of rage. Raiden's amulet continues to deteroriate and he becomes increasingly concerned. Shao Kahn is healed by sorcerer of the Netherrealm, at which point, the two realms enter into an alliance.

Quan Chi also revives Shao Kahn's wife,. In doing so, the ward that prevents Kahn's access to Earthrealm is nullified and a full-scale invasion is authorized.

Raiden saves from certain death by slaying the centaurian, and, joined by Earthrealm fighters and, attempt to stop Kahn's invasion. In the battle, many are killed by Sindel, and Kitana is brutally beaten. Before Sindel can kill her, intervenes and sacrifices himself in order to kill her. Raiden confronts Quan Chi and realizes that 'He must win' refers to Shao Kahn himself; that the Elder Gods will intervene if Shao Kahn is successful in conquering Earth. Liu Kang, angered by the death of their allies, blames Raiden and goes to attack Shao Kahn.

Raiden tries to stop Liu Kang, but ends up accidentally killing him with an energy blast. Overcome with guilt, Raiden surrenders to Shao Kahn, at which point, the Elder Gods intervene, imbuing him with their power, which he then uses to defeat Shao Kahn for violating the Mortal Kombat code.

After Shao Kahn's death, Raiden vows to rebuild Earthrealm. Quan Chi, now shown to be an agent of, reveals that the destruction of Shao Kahn and the weakening of Earthrealm by the death of their fighters was. Characters [ ]. Main article: PlayStation exclusive Available as downloadable content or as part of the Komplete Edition. Boss character (nonselectable) Secret character for PlayStation 3 & Xbox 360 versions but starter in PlayStation Vita version Development [ ] In a November 2008 interview, Ed Boon stated that game sales for would dictate what features would appear in 'the next game'. In 2009, filed for bankruptcy and was purchased.

This led the game to be developed by, becoming the first installment in the series to be published exclusively under the Warner Bros. On June 18, 2009, Boon confirmed on his page that developers were performing for the game and that it would not feature superheroes. Dan Forden was also expected to return as the music composer for the game. In late 2009, Boon stated that the franchise was returning to its bloody origins and that the production team were aiming for a 'Mature' rating, as opposed to the 'Teen' on the previous game. Boon also showed concern about content being classified under the 'Adults Only' rating. Mortal Kombat was officially revealed on June 10, 2010 with a release for the Xbox 360 and PlayStation 3 in 2011. It was revealed at the E3 press conference that Mortal Kombat would be compatible, and Boon said that in dealing with the 3D capability, more attention to detail was required so as to not obstruct the gameplay.

Boon said that the extras mode from previous games ('The Krypt') would return with an 'elaborate and sophisticated unlocking system' and put 'the other games in the series to shame.' He also said they intended for Mortal Kombat to be accessible to the casual player and more 'engaging', with experts on the fighting genre consulted. New features were made to create a deeper fighting experience. Some mild humorous elements were also included, such as the finishing moves.

At the time, Boon said that the production team were considering a PC port of Mortal Kombat as 'there seems to be a market for [PC games] in Europe.' Mortal Kombat runs on a heavily modified version of the, similar to the engine used by its predecessor, Mortal Kombat vs. Developers recreated the entire fighting engine so that it was restricted to a two-dimensional plane of fighting, with senior producer Hans Lo stating at 2010 that the change from 3D gameplay to 2D was advantageous for Mortal Kombat, as it increased graphical detail for characters and arenas and improved gameplay speed. Another new mechanic is the inclusion of 'blood physics' (blood loss is portrayed as being more natural and being clearly visible on characters or surroundings). Developers stated that online gameplay for Mortal Kombat would be a main priority, declaring interest in capabilities to link the player's progression feed to their accounts on social networking websites such as and, and recreate the feel of socializing with players in an arcade. According to Dave Pindara, one of lead artists for Mortal Kombat, environments were developed to create active objects and effects such as 'scripted cinema events', 'dynamic lighting effects' and 'characters and objects that animated and reacted to the fights.'

Arena development began with 18 arenas, but development of environments with different times of day and original arenas related to the plot scaled up arena development to roughly 30 arenas. One unique feature is included with each stage such as 'The Desert' which has a 'sand tech', allowing for realistic sand motion during characters' interaction. Dan Forden, lead sound designer, said the intent was to create a 'cinematic game audio experience'. Sound effect design included use and enhancement of the 'bone-crunching audio design' of previous titles and, while the 'dynamic experience' was vital, small details such as the 'rustling of fighter's clothes' and background sounds were also included. Music for each stage was similar to previous games but with 'a completely new arrangement'. Boon said that there was a focus on including characters from the first three Mortal Kombat games and that 'if you have a favorite character from those games, you're probably going to see him or her in the game.'

The game's developers stated that the characters had been designed with the intent to make each character unique – each having his or her own individual stance, victory pose and Fatality with no shared animations. Lead designer John Edwards said that characters are differentiated by features such as power and speed. Producer Shaun Himmerick said that the internal and external character design required 'two months or ten weeks'. Boon said that an exclusive character was planned for the Xbox 360 version, but 'unfortunately, the circumstances didn't allow us to make a 360 exclusive.' Ed Boon mentioned that of the franchise was considered for the Xbox 360 version as the console guest fighter. He also said they were in talks to include from 's franchise. On April 5, 2011, Warner Bros.

Interactive Entertainment and NetherRealm Studios announced Mortal Kombat was finished and ready for mass production, with having gone 'gold'. Asked what would be the correct way to call it, for example ' MK9' or ' MK2011', Boon answered he would say 'The Mortal Kombat game they rebooted in 2011.' Release [ ] Promotion [ ]. Promotional banners at the On August 31, 2010, a teaser trailer 'Shadows' debuted on, featuring a track ' from the band 's album. On September 28, 2010, the slogan 'Kombat Begins In.' Appeared with a clock counting down on the Mortal Kombat official website, the countdown ending on Monday October 11, 2010.

At the conclusion of the countdown, a link to the Facebook page was added to the website and an accompanying Facebook application was also released that showcased a teaser trailer for the game. A model dressed as at 2012 On October 4, 2010, the 'Environment Bio' trailer of the Mortal Kombat arena, The Pit, was released to explain the in-game backstory on its origins and evolution.

Similar videos featuring The Living Forest, the Dead Pool, and Kahn's Coliseum were released afterward, also explaining background information on the stages. In a similar fashion, character profile videos were released for Scorpion, Sub-Zero, Mileena, Liu Kang and Raiden. In April 2011, models and Brittney Palmer (dressed as Mileena and Kitana, respectively) promoted the game in a sponsored vlog advertisement. In April 2011, created a series of to promote the game at the 2011. In April 2012, two live-action trailers featuring Rachelle Glover (Kitana) and Danni Levy (Mileena) were released; they were later combined into one commercial video titled 'Fight Anywhere'. On March 8, 2011, a version of the game was released for download globally, initially exclusively for members.

The demo (an arcade ladder with single- or two-player capability) showcases four characters (Johnny Cage, Mileena, Scorpion and Sub-Zero) and the stages The Living Forest and The Pit. Performance Design Products sponsored the inaugural National Mortal Kombat Championship, which took place in in May 2011.

Mortal Kombat was also internationally presented in the 2011 (Evo), being recognized as a 'main tournament fighting game'. 'Professional gamers' (winner of the PDP championship) and Carl 'Perfect Legend' White (the Evo 2011 champion) spoke positively of Mortal Kombat 's place in future tournament events. Retail versions [ ] Mortal Kombat was available for pre-order in three different editions: Standard, Kollector's Edition (includes a copy of the game, art book, Sub-Zero and Scorpion figurine bookends and a (DLC), dubbed a Mortal Kombat Klassic costume), and the Tournament Edition (includes a instead of the bookends and art book). A European version of the Kollector's Edition was also released, which includes the game, art book, a Scorpion & Sub-Zero figurine, a Steelbook case and downloadable skins.

In the United States, pre-orders at retailers and were provided with classic Mortal Kombat skins for and, modeled after their appearances. A classic Jade skin (also using her UMK3 model) was also included with preorders of or on (both released April 19, 2011)., and also participated in preorder bonuses and included classic costumes and Fatalities for Scorpion, Sub-Zero and Reptile respectively. Mortal Kombat-themed costumes were also provided for the owners of who preordered any version of the game. Downloadable content [ ] Netherrealm Studios released the Klassic DLC pack (containing the classic outfits and Fatalities that were exclusive to pre-order deals) on June 7, 2011.

Downloadable characters include (a red female character based on a rumor about Mortal Kombat II), (first introduced in ), (first seen in Ultimate Mortal Kombat 3), Kratos from the series, and from the franchise. A free compatibility pack is available alongside each character that contains 'klassic' skins for two characters and is available to all players. A 'Season Pass' available to Xbox 360 users offered the first four DLC characters together at an overall discounted price. Is one of the first game companies that introduced the concept of season pass: a long term, pre-paid, post-launch downloadable content plan. PlayStation Vita port [ ] The version of Mortal Kombat was announced on January 18, 2012. It was released on May 1, 2012 in North America and on May 4 in Europe.

The Vita version of the game includes all the features from the PlayStation 3 version of Komplete Edition, and adds new costumes and a new Challenge Tower that are not available in the console versions, as well as touchscreen controls for finishing moves and other exclusive features, but removes one stage. Komplete Edition [ ] On January 9, 2012, Warner Bros Interactive Entertainment announced Mortal Kombat: Komplete Edition.

This version was released for the Xbox 360 and PlayStation 3 on February 28, 2012 in North America and on March 2 in the United Kingdom, and consists of the game with all of the downloadable content released for it. The North American release also includes download codes for the album, as well as the 1995 film Mortal Kombat (available via the PlayStation Store or ). In May 2011, Ed Boon hinted on his Twitter account that a Mac version of the game was more likely than a PC one. By February 2012, developers stated there were no immediate plans for a PC version, but were 'gauging interest'.

On May 22, 2013, it was announced that the Komplete Edition would be released for Windows on July 3, 2013. Initially, the game became only available through but a retail version followed during the first days of August. Reception [ ] Critical reception [ ] Reception Aggregate scores Aggregator Score (Vita) 87.31% (PS3) 86.09% (X360) 85.67% (X360) 86/100 (Vita) 85/100 (PS3) 84/100 (PC) 82/100 Review scores Publication Score A− 7/10 9.5/10 9/10 (Vita) 8.5/10 8.0/10 (Vita) 9.0/10 8.0/10 8.5/10 (Vita) Awards Publication Award Best Fighting Game Best Fighting Game 's D.I.C.E.

Summit Fighting Game of the Year Prior to the game's release, listed Mortal Kombat as 'one of the reasons for people to own a gaming console in 2011', with and editor Jeffrey L. Wilson claiming this was one of the most anticipated titles of. The E3 2010 showcase version of Mortal Kombat received the Best Fighting Game of E3 and Best Stage Demo of E3 awards by, and the Best Fighting Game of E3 award.

Later, Mortal Kombat won several type awards for the best fighting game of 2011; some of them are listed in the table on the right. Mortal Kombat has received critical acclaim. 's David Sanchez considered describing Mortal Kombat as 'a fitting reboot for the series' to be an understatement, as 'while offering plenty of nostalgia' the game is also 'a major step up for the series'. Andrew Reiner of called it 'the best Mortal Kombat yet. Ifrs Study Material Pdf Free Download. ' According to Mark Waltron of GameSpot, 'over-the-top, bloody, and bursting with content, Mortal Kombat is a return to form for the franchise.' IGN's Ryan Clements called it an 'amazing' game that 'combines the novelty of extreme violence with a great fighting engine.' Neidel Crisan of stated it 'has simply set the standard for future fighting games to follow.'

's Matt Edwards was more critical of the game, but added that 'to judge Mortal Kombat harshly simply because it isn’t the equal of or on a technical level would be unfair to what the game does right.' Brett Elston of was also more cautious in his review, stating it is 'a successful sequel that both reboots and redeems the wayward series, though it’s not a flawless victory.' Mortal Kombat's gameplay was generally well received due to its balance, violence and use of what GameTrailers called a 'classic 2D template'. Reiner wrote that 'the only area where Mortal Kombat feels antiquated is in its.' Waltron praised the game for having 'one of the most in-depth story modes to grace a fighting game.' Crisan compared it to 'watching a full length movie', and said that while 'incredibly corny, it's also oddly addicting' due to its over-the-top plot. One complaint concerned the shifting levels of difficulty in the game's story mode, described by Clements as forcing the player 'to fight cheap tactics with cheap tactics.'

According to Elston, 'character balance, inconsistent detection and a stingy coin reward system drag down an otherwise bloody good time.' According to Ed Boon, during its release month, Mortal Kombat sold two million copies between both PlayStation 3 and Xbox versions. Interactive Entertainment, publisher of NetherRealm Studios’ Mortal Kombat, reported that Mortal Kombat had sold close to three million units as of August 2011.

According to Warner Bros., this covered the cost of the entire Midway asset acquisition. One year after the game's release, GameZone's Sanchez stated that Mortal Kombat has still remained 'the best fighter currently on the market,' calling it 'today's greatest modern fighter' and 'one of the most compelling fighters to come along in years.' The PlayStation Vita version of the game was also well received. Dan Ryckert of Game Informer called it 'the most complete version of Mortal Kombat available,' while Brett Zeidler of hailed it as 'a perfect example of keeping the best graphical fidelity possible and including an already astronomical amount of content.'

According to Walton, 'despite a few control issues' regarding tag team combos, ' Mortal Kombat on the Vita is every bit the great and gruesome fighter as its console counterparts.' Steven Hopper of IGN recommended this 'great port' for those who did not play the original release enough. The PC version of Mortal Kombat: Komplete Edition was well-received despite being released two years later than the console versions; the PC version received an 82/100 Metascore on Metacritic, with users of the same site rating it an average score of 8.9/10. In August 2013, questioned about the sales performance of the Windows version of the game, Boon tweeted that it was 'WAY, WAY above expectations'. Controversy [ ]. See also: In February 2011, the game was refused classification by the due to 'violence that exceeds strong in impact'. Unsuccessfully appealed the decision to the Classification Review Board, who ruled 'the impact of the violence in Mortal Kombat is higher than strong and thus could not be accommodated within the MA15+ classification.'

The listed the game as a prohibited item and the asked to be briefed on the Mortal Kombat decision, citing 'public disquiet on the issue'. In 2012, the Vita version of Mortal Kombat was banned in Australia as well. A spokesperson for Warner Bros. Commented: 'We felt that because of the Vita's size, the smaller screen would minimise the impact of the violence in the game and we felt it might fit within the MA15+ category. Obviously, the Classification Board of Australia did not agree.'

In 2013, however, following the introduction of an R18+ classification, Mortal Kombat was released uncensored on May 1, 2013, with the R18+ rating. Mortal Kombat was also indexed in Germany by the due to 'drastic representations of violence,' and was banned in South Korea due to its excessive depiction of blood and gore. Mortal Kombat software. Retrieved 2010-06-10.

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Retrieved February 20, 2014. Retrieved 2012-02-28. • (in Korean).. External links [ ].

Jade in (2011) First game (1993) Created by (character) (idea) Designed by John Tobias ( MKII, UMK3/ MKT) Jennifer L. Parsons ( Annihilation) Jennifer Hedrick ( MK:D, MK:A) Mark Lappin ( MK:SM) Atomhawk Design ( MK2011) Linda Lee ( MK2011) Brenda Barrie ( MK2011) Portrayed by Katalin Zamiar ( MKII) Becky Gable ( UMK3, MKT) ( Annihilation) Evgeniya Rukavitsina (promotion) Fictional profile Origin Edenia Fighting styles ( MK:D, MK:A) Kuo Shou ( MK:D) Weapon ( MKII, MK2011) and ( UMK3 / MKT, MKD, MKA, MK2011) Jade is a fictional character from the series. Debuting in 1993's as an secret character who was a green of, Jade made her first appearance in.

She has since become a regular supporting character in the franchise, appearing on series merchandise in addition to alternate Mortal Kombat media, such as and the feature film. In the games, Jade's initial background is that of an assassin in the service of evil Outworld emperor, which was expanded in UMK3 and onwards to her being a friend and confidante of Princess Kitana, as well as a fellow patriot of their otherworldly home realm of Edenia that was enslaved by Kahn. In the, Jade is a central character in the game's story mode and additionally joins forces with the Earthrealm warriors in their attempt to defeat Kahn. She is often regarded as one of the best series characters in regards to gameplay, and the character has received mostly positive general and critical reception. Contents • • • • • • • • • • Appearances [ ] In video games [ ] In (1993), Jade was a mysterious hidden character who plays no part in the game's storyline other than appearing at the start of random fights to drop cryptic clues on how to access her; players have to then meet particular requirements during gameplay in order to fight Jade in a secret battle in the 's Lair' stage from the. She is wearing a green outfit similar to that of and and fights with increased speed and Kitana's fans. Though she identifies herself in one of the clues, her energy bar was left blank in the arcade game but was included in the home versions.

In, the 2005 spinoff that retold the events of MKII, she engages and in a fight alongside Mileena and a brainwashed Kitana. After Jade is defeated, she is then killed when the player character stabs Mileena's sai into her eyes. Jade made her official debut as a playable character in (1995; an upgrade of ), in which her backstory was expanded; she served as one of Outworld emperor 's elite assassins along with his adopted stepdaughter Kitana, but after Kitana flees to Earthrealm after having been put on trial for killing Mileena, Jade is ordered by Kahn to bring Kitana back to him alive, resulting in Jade having to choose between disobeying her superior or betraying her close friend. Kahn sends along with Jade as insurance, ordering him to stop Kitana by any means necessary. Jade and Reptile locate Kitana, with Jade preventing an assassination attempt from Reptile on Kitana. Convinced of Reptile's actions and Kitana's words, Jade turns against Kahn and aids Kitana in freeing her resurrected mother, Queen, from Kahn's mental control. The three join with Kitana's Earthrealm allies to help defeat Shao Kahn, and after they liberate Edenia from Outworld, Jade serves Sindel and Kitana for years.

Jade's UMK3 backstory (along with those of Kitana and Reptile) is unchanged in the 1996 compilation title. Jade returned as a playable in (2004) following an extended absence from the series. She witnesses the deaths of Kitana and 's chosen fighters at the hands of the Deadly Alliance ( and ) and their subsequent resurrection by the game's main boss character, the Dragon King. Jade is forced to imprison a brainwashed Kitana in the Edenian palace dungeon before freeing Sindel and escaping with her to Outworld, all while seeking revenge against traitorous fellow Edenian, who had allied herself with Onaga. In Sindel's ending, she and Jade locate Onaga's tomb when Onaga unleashes Kitana on them; Jade battles her friend before Sindel kills Onaga, breaking Kitana from Onaga's spell and returning peace to Edenia.

Jade's own noncanonical game ending makes no mention of Kitana or Sindel, and instead has her confronting Tanya,, and a group of Tarkatan warriors, during which she breaks a vial filled with Tarkatan essence on Tanya, causing Baraka and his soldiers to attack her in a frenzy. In the game's Konquest mode, Jade orders to apprehend another Edenian traitor,, and bring him to her. In, the 2011 of the series, Jade was born into Edenian royalty that served Shao Kahn after he conquered the realm, and as a child she was given to him as a tribute. After years of rigorous training and service as an Outworld assassin, Jade earned a reputation as an agile and stealthy warrior.

She was awarded the position of bodyguard to Princess Kitana and the two became close friends, but similar to her UMK3 storyline, Jade was under orders to kill Kitana should Kitana become disloyal to Kahn. Jade features in a chapter in the game's story mode, in which her self-assured and sassy personality stands in contrast to Kitana, who struggles to fulfill Kahn's expectations and begins doubting her origins. They initially fight against the Earthrealm warriors, but Jade soon becomes suspicious of Kitana when Kitana attempts to discover her true heritage, which in turn leads to her capture when she confronts Kahn after coming across a grotesque of herself named Mileena. Jade switches her allegiance and helps the Earthrealm warriors to free Kitana from captivity. She later joins them as they prepare to fend off Kahn's invasion of Earthrealm. As Raiden and Liu Kang commune with the Elder Gods, the Lin Kuei and Sindel attack. Sindel violently disembowels Jade with her bare hands, killing her.

She is then resurrected and enslaved in the Netherealm. Jade was officially omitted from the upcoming in February 2015, with announcing it on Twitter and during a live stream promoting the game. Kitana was instead shown using Jade's weapons in one of her three gameplay variations. She is neither seen nor mentioned in the game's story mode, but makes a cameo appearance in Kitana's ending. Actress Becky Gable as Jade during production of (1995), in which she also played and. According to MK co-creator, the characters' costumes worn for filming game footage were red in order to stand out against the Jade debuted in Mortal Kombat II as a green of Kitana with darker skin and gold-tinted duplicates of her steel fans, which reverted to their original color upon being thrown.

Ed Boon said she was initially just 'an evil version of Kitana, in a sense.' While the game was in development, the team wanted to add a secret character based on, who had already been filmed performing as Kitana and Mileena; Jade was created in what Zamiar described as a mostly 'on the spot' fashion. Zamiar's outfit used for filming the female ninja characters was blue, and presented some challenges for the actress during filming, such as the bottoms of the leggings being a bit too slippery for moves such as jump kicks and the tops having to be held up with rubber bands, while her mask was taped to her nose to keep it in place. Zamiar did not return for Ultimate Mortal Kombat 3 due to brewing legal issues with Midway, and was replaced by actress Becky Gable. At that point, Jade was given a staff weapon to further separate her from Kitana and Mileena. In the 2011 reboot game, Jade also has classic palette-swapped outfits from the 1990s as some of her alternate costumes, and there is even a secret special encounter battle against her wielding Kitana's fans just like in Mortal Kombat II. Like their male ninja counterparts in the Mortal Kombat games, Kitana, Mileena and Jade evolved considerably from their original palette swaps in the three-dimensional titles, receiving distinct new designs and other features.

John Vogel, who worked on story and animations for Deception, said 'the approach we've taken for Jade in this game is that she's more of stealthy ninja type of character. She's the one who sneaks around and gets information, and carries out covert activities.' For Mortal Kombat X, from which Jade was excluded, her special attacks were given to Kitana for her 'Mournful' gameplay variation, described in the game as Kitana paying tribute to 'her fallen best friend' by 'employing the weapons of the deceased master assassin.' Gameplay [ ] In Mortal Kombat II, Jade (described therein as 'an undiscovered warrior from ') used Kitana's weapons, in particular her 'Fan Throw', but was extremely fast and immune to projectile attacks. With her Ultimate Mortal Kombat 3 debut, Jade's primary weapon became a magical steel staff (changed to a only for Deception and additionally in MK2011), which was also used in her, mostly for impaling her opponents.

Her projectile attack in the game was a three-pronged that players could shoot in three different forward directions through varying and button combinations. Jade's body-propel attack, a kick that sees her encased in a smoking green glow, is a variant of 's Shadow Kick. 's guide to Ultimate Mortal Kombat 3 described her specials as leading into 'some devastating attacks,' adding that she was especially hard to win against as the -controlled opponent. Jade's moves, along with these of Mileena and Kitana, were used in to create the hidden composite character. In their 1997 review of the game, described both Jade and Noob Saibot in Trilogy as being 'incredibly overpowered, with moves that run from rendering projectiles ineffective to making characters momentarily powerless.' According to Total 64, 'with a wealth of special moves, some bloody death moves and some easy combos, Jade is the hardest bird on the block.' She was a non-playable character in Shaolin Monks, fighting alongside both Kitana and Mileena.

Rated Jade an overall score of seven out of ten, higher than Kitana and Mileena, for the 2006 compilation title, in which she was playable along with the entire Mortal Kombat roster. For the 2011 reboot, Prima opined that her 'speed, safe attacks, and savvy combo abilities put her near the top of the cast.' In other media [ ]. As Jade in the film.

She enthused in a 1997 interview with magazine, 'I loved my character so much that I [could] not get away from her.' Jade was a supporting character in the 1997 film, and was portrayed by Siberian-born supermodel and actress in the role of 'a beautiful refugee from Outworld.' She first appears before Liu Kang wearing a fur cloak over a revealing cloth outfit, after he awakens from a dream state induced by, who had been training him earlier. In her only fight scene, she attacks Liu Kang when he rejects her advances, before which she magically changes to her familiar green costume. Her staff is instead a spear that she hurls at him and misses, and he subdues her after a quick hand-to-hand battle. Jade has no past relationship nor any interaction with Kitana in the film, and she secretly remains loyal to Shao Kahn while pretending to aid the Earthrealm warriors in her attempt to lead them into an ambush.

When this fails, Shao Kahn has her eaten alive by a gargoyle in his palace. Pantaeva, making her English-language film debut while having no martial arts experience, underwent six months' training prior to shooting 'so that my character would grow into a powerful and sexy warrior.' The fight scene was shot in Thailand in a single take, and Pantaeva had enjoyed the experience to the extent that she successfully asked Annihilation director to do a second take. The 'absolutely, stunningly beautiful' Jade's role in Jerome Preisler's 1997 film novelization differs little from her onscreen role as she attempts to seduce Liu Kang and later lures the Earthrealm warriors into a trap, but was additionally revealed to be Kitana's former lover, during which she makes mention of her Edenian heritage. She is still put to death by the enraged Shao Kahn for her failure in ambushing the Earth warriors; Kahn first strangles her and then feeds her to a living stained glass window monster. In the second draft of the script for the 1995 live-action film, Jade appears in a fight scene with that was never filmed. She is described therein as 'a diminutive woman dressed in an ornate ' who performs a ritualistic dance before attacking Sonya with a hidden in her hair bun, but loses after Sonya quickly disarms her.

She has an equally minor role in the movie novelization by, in which she again duels Sonya in a bout that was omitted from the film. Jade's description as a long-haired Asian woman wearing a green silk dress was elaborated with her being covered in tattoos of tigers and dragons, and wielding two half-moon shaped daggers.

Jade is killed with a single kick to the head by Sonya after being tricked into returning Sonya's bow of respect. In a 1995 noncanonical short-story prequel to Mortal Kombat 3, sponsored by and published by Polish magazine Secret Service, Jade is defeated after a hard fight with, who then freezes and shatters her. She was a recurring guest character in the series published by, first in the 1995 miniseries Battlewave, in which she was simply an evil assassin serving Shao Kahn and had no connection to Kitana, instead being paired regularly with fellow Mortal Kombat II hidden character. She was identical to Kitana only in that she was brunette with light skin, and employed a pair of steel fans, while her green palette was unchanged.

Jade and Smoke unsuccessfully attempt to kill and Johnny Cage aboard a plane headed to Outworld. In the finale of the 1995 three-issue miniseries Rayden and Kano, she and Smoke try to redeem themselves by killing, but again fail. Jade was slated to make a single-episode appearance in the 1996., the series' producers, had published a guide for its writers prior to production that contained brief biographies of series characters shortlisted for inclusion in the show.

Jade's role in the guide was that of 'a childhood friend of Kitana's but also works for [Shao] Kahn at times. She is alluring, mysterious and exotic, yet she cannot be trusted. She use[s] her beauty to lure her unsuspecting prey.' However, Jade was ultimately converted by Threshold into an original character renamed Ruby, who had Jade's dark skin tone but was given a red palette in order to connect her with, while the biography and her namesake ( to ) were kept intact. In the twelfth episode, Ruby works with Ermac and his forces in capturing and trapping the Earth defenders in Outworld after she seduces, but she later turns against Kahn and enables the heroes to escape. Promotion and merchandise [ ] A Jade 'hosted' 's 2005 digital Girls Gone Wired, in which she declared her superiority over.

In 2011, a Jade costume for the version of the 2011 Mortal Kombat reboot game was included in separate releases of the two feature films. Jade and Kitana were the only characters in the reboot to have two 'Klassic' costumes—their MKII (in which Jade has light skin and her staff) and UMK3 outfits—available for download. Model and Evgeniya Rukavitsina dressed up as Jade in print advertising for the 2012 Russian release of the port of the reboot game. Two different Jade (basic and 10-inch models, each with different featured weapons) were released by Toy Island in 1996 as part of their Mortal Kombat Trilogy line.

A Jade figurine was included with a 1995 special issue of Argentinian magazine Top Kids that featured a cover story titled 'Jade: mystery warrior.' She was included with the MKII cast in the 1994 produced by as a common character, and in the 2004 card game, which featured the Mortal Kombat: Deception roster, as one of the 'rare' characters. A 1:6 scale limited-edition statue of Jade from MK2011 was released in the Mortal Kombat 'Enchanted Warriors' line by Syco Collectibles in 2012, and a 'Klassic' UMK3 1:4 scale statue of Jade was released by Pop Culture Shock Collectibles in 2014.

Reception [ ] The character has received mostly positive critical reception. Listed her among ' MKII's best characters' as compared to 'the less interesting MK3 characters.' Ranked Jade 21st in their 2012 listing of the top fifty Mortal Kombat characters. She topped the Mortal Kombat category of the 'Miss of Video Games 2012' award by Polish console magazine PSX Extreme, while placing thirteenth overall. However, she was ranked 59th in 's 2015 rating of the franchise's 73 player characters for what they perceived as her lack of depth. 'Jade gets to show up in modern games because she was in Mortal Kombat II, but she doesn't really bring anything to the table.'

Fans voted her 23rd in a 2013 online poll hosted by that ranked the entire series roster. Jade placed third out of five in the 'Sexiest Finish' category of 's 2005 pageant, and was included among the 'hottest chicks of 2011'. Ranked her as number one in their 2011 list of the 'best looking sideline chicks in games,' declaring a preference for her over Kitana, Mileena and Sonya.

'No one should be so lethal with a stripper pole (okay, we meant staff), but she’s capable of doing amazing things with it.' Jade was ranked as the 30th-best looking game girl by 's Portal PlayGame in 2014, while her breasts were ranked as the third-finest in video games by 's Ross Lincoln in 2011, and seventh-best by Drea Avellan of Complex in 2012. Jade, Mileena and Kitana were all included among the top ten 'hottest female villains in gaming' by Travis Huber of Cheat Code Central in 2014: 'I am calling these characters the trifecta of terror. Or maybe the trifecta of.'

's 2015 ranking declared that 'with her exotic looks, awesome long legs and tight green revealing outfit, Jade is the sexiest character in the Mortal Kombat series.' Cosplayers of Jade and at Desucon Frostbite 2014 in Finland GameFront's Phil Owen noted her popularity among the more attractive, as did the staffs of and.

Fitness model Alicia Marie dressed up as Jade for the 2013 alongside as Mileena. Dressed as Jade, Paris Sinclair participated in a photo session with dressed as Sonya. Conversely, however, some criticized what was perceived as oversexualization of the character, with including a Jade costume among 2011's ' and weirdest' store-bought dress-ups. Jade and Kitana represented the 'women who fight' trope in Chad Hunter's 2012 Complex list of the fifteen most stereotypical characters in video games, as embodying 'half-naked skanks who can fight, hurl lasers and perform aerobatic attacks while wearing thongs, high-heeled boots and keeping their giant breasts under scarves.' Jade's 'Head Gymnastics' Fatality from Mortal Kombat: Deception has been received positively, for instance placing 33rd in ' 2014 ranking of the series' top fifty Fatalities.

Previously, included it in their 2010 selection of the series' best finishers. Adam Dodd of Cheat Code Central ranked it sixth in his list of the series' top ten finishers, statinng: 'This fatality is brutal, stylish, and includes a little showmanship, and that's essentially everything a fatality needs to be.'

Jade's appearance in Mortal Kombat: Annihilation, like many of the film's cast of characters, was not well received. James Deaux of Earth-2.

Net opined, '[She] served only one purpose in this movie: to be the seductive who pretends to assist Liu Kang but is really there to stall, confuse, grope and otherwise wound him.' Eva Vandergeld from Jabootu's Bad Movie Dimension described Jade in her pre-fight outfit as 'an Asian -wannabe in a catalogue.' Doug Skiles of Killer Movies wrote in his 1997 review of the film, 'Who honestly cares about the woman that shows up calling herself Jade?' In 2011, while comparing the Mortal Kombat characters to the in, chose Jade to represent. UGO's Chris Plante said in 2010, 'Jade [seems] to fetishize culture.

Her skin tone is darker than similarly-dressed characters Kitana and Mileena, who are her aristocratic superiors. She is paradox: equal parts exotic slave girl and Asian princess, her most powerful weapon being her sexuality.

She's the mystical, foreign black widow, a relic of postwar.' That same year, Jade was included by Game Informer among the series' unwanted 'palette swap characters,' excluding Scorpion and Sub-Zero, for omission from future Mortal Kombat installments.

Speculated on how Jade ('The Emerald Assassin') would fare in a matchup against fighter in an article published on February 28, 2015, the same day Rousey successfully defended her title.